Discussion Questions
- How does Manovich see the opposition between database and narrative? Manovich talks about computer games as a form of Interactive Narrative. Can you speculate on other forms of interactive narratives (in our culture or imagined) that aren't computer games?
- Database as Symbolic Form was written 19 years ago now. What has changed? What hasn't changed? Did Manovich's predictions come true?
- Can you draw a connection between Manovich's ideas and your plan for your final project?
Answers
1. How does Manovich see the opposition between database and narrative? Manovich talks about computer games as a form of Interactive Narrative. Can you speculate on other forms of interactive narratives (in our culture or imagined) that aren't computer games?
Lev Manovich, in "Database as a Symbolic Form," explores the opposition between database and narrative. He suggests that while narratives have traditionally been the dominant cultural form, databases are becoming increasingly important. Unlike narratives that have a linear structure with a clear beginning, middle, and end, databases are non-linear and allow for multiple entry points and connections.
Manovich sees computer games as a form of interactive narrative where users actively participate in creating the storyline through their choices and interactions. However, he also speculates on other forms of interactive narratives beyond computer games. Some examples could include:
- Choose Your Own Adventure Books: These are print or digital stories that allow readers to make choices at key points, determining the direction of the narrative.
- Interactive Films or TV Shows: Some modern films or TV shows incorporate interactive elements, allowing viewers to make decisions that influence the plot.
- Interactive Art Installations: Certain art installations provide viewers with opportunities to influence or shape the narrative or experience.
- Virtual Reality Experiences: In virtual reality, users can actively engage with and influence the virtual environment, participating in a form of interactive storytelling.
- Escape Room Games: These physical or digital games involve solving puzzles and making decisions to "escape" a confined space, often with a narrative theme.
2. Database as Symbolic Form was written 19 years ago now. What has changed? What hasn't changed? Did Manovich's predictions come true?
Manovich's predictions about the growing importance of databases and the impact on cultural forms have, to a large extent, manifested. The prevalence of digital databases and the shift towards more interactive, non-linear storytelling align with his insights. However, the coexistence of traditional narratives alongside these emerging forms suggests a more complex relationship between database and narrative structures than a complete replacement. In specific there has been:
- Increased Importance of Databases: The prominence of databases has continued to grow, with the digital age emphasizing the organization, retrieval, and utilization of vast amounts of information.
- Expansion of Interactive Narratives: Interactive narratives have diversified across various media beyond computer games. The rise of interactive films, virtual reality experiences, and immersive storytelling reflects a broader integration of interactive elements.
- Technological Advancements: Advances in technology, especially in artificial intelligence and machine learning, have influenced how databases are managed and accessed. This has implications for the ways we interact with and extract meaning from data.
3. Can you draw a connection between Manovich's ideas and your plan for your final project?
In terms of connecting between Manovich's ideas and the final index project, I definitely see the implementation of user participation and choice. In Manovich's discussion of computer games as interactive narratives, there's a focus on user participation. Similarly, an interactive portfolio website invites users to actively engage with the content. Users can choose the order in which they view projects, click on specific details, or even interact with dynamic elements, providing a more participatory experience. Additionally, Manovich emphasizes the non-linear nature of databases, and this concept aligns with the interactive elements in a portfolio website. Unlike a traditional, linear resume, an interactive portfolio allows visitors to explore content in a non-linear fashion. Users can choose which projects or sections to view, creating a personalized and interactive experience.